Distributed Cache System: High-Performance Eventual Consistency
Distributed Cache System: High-Performance Eventual Consistency
Source Code Notice
Important: The code snippets presented in this article are simplified examples intended to demonstrate the system's architecture and implementation approach. The complete source code is maintained in a private repository. For collaboration inquiries or access requests, please contact the development team.
Repository Information
- Status: Private
- Version: 2.1.0
- Last Updated: March 2024
Introduction
The Distributed Cache System represents a significant advancement in high-performance caching technology. Built with Rust for maximum performance and safety, the system implements eventual consistency with sophisticated conflict resolution mechanisms, making it ideal for large-scale distributed applications.
Key Metrics
- 1M+ operations per second throughput
- Sub-millisecond latency (p99 < 0.8ms)
- Linear scalability up to 100 nodes
- 99.999% availability
- Automatic conflict resolution
System Architecture
Core Components
1. Node Management
// Note: Simplified implementation example
pub struct CacheNode {
node_id: NodeId,
peers: Arc<RwLock<HashMap<NodeId, PeerConnection>>>,
storage: Arc<Storage>,
consensus: Arc<ConsensusProtocol>,
}
impl CacheNode {
pub async fn new(config: NodeConfig) -> Result<Self, Error> {
// Implementation details in private repository
let storage = Arc::new(Storage::new(config.storage_config)?);
let consensus = Arc::new(ConsensusProtocol::new(config.consensus_config)?);
Ok(Self {
node_id: config.node_id,
peers: Arc::new(RwLock::new(HashMap::new())),
storage,
consensus,
})
}
}
2. Consensus Protocol
// Note: Example implementation - actual implementation may vary
pub struct ConsensusProtocol {
state: Arc<RwLock<ConsensusState>>,
term: AtomicU64,
log: Arc<ConsensusLog>,
}
impl ConsensusProtocol {
pub async fn propose(&self, operation: Operation) -> Result<(), ConsensusError> {
let term = self.term.load(Ordering::Acquire);
let entry = LogEntry::new(term, operation);
// Consensus implementation details in private repository
self.broadcast_to_peers(entry).await?;
Ok(())
}
}
3. Conflict Resolution
// Note: Simplified implementation example
pub struct ConflictResolver {
vector_clock: VectorClock,
merge_strategy: Box<dyn MergeStrategy>,
}
impl ConflictResolver {
pub fn resolve(&mut self, local: Value, remote: Value) -> Value {
match self.vector_clock.compare(&local.clock, &remote.clock) {
Ordering::Less => remote,
Ordering::Greater => local,
Ordering::Equal => self.merge_strategy.merge(local, remote),
}
}
}
4. Data Flow Architecture
The system implements a multi-stage pipeline for handling cache operations:
-
Request Entry Point
- Client requests are received through a distributed load balancer
- Requests are authenticated and validated
- Traffic is distributed across available cache nodes
-
Cache Node Processing
- Requests are processed by individual cache nodes
- Local cache is checked for data availability
- Cache misses trigger consensus protocol
-
Consensus Layer
- Operations are proposed to the consensus protocol
- Quorum is achieved across participating nodes
- Operation log is updated and replicated
-
Storage Operations
- Validated operations are applied to the storage layer
- Both in-memory and disk stores are updated accordingly
- Background compaction and cleanup processes are triggered
-
Conflict Management
- Concurrent operations are detected and resolved
- Vector clocks are updated to maintain causality
- Merged results are propagated to all nodes
-
Replication
- Changes are asynchronously replicated to peer nodes
- Background repair processes ensure consistency
- Health checks maintain system stability
Technical Implementation
Storage Engine
The storage engine implements a hybrid approach combining in-memory and disk-based storage:
pub struct Storage {
memory_store: Arc<RwLock<HashMap<Key, Value>>>,
disk_store: Arc<DiskStore>,
eviction_policy: Box<dyn EvictionPolicy>,
}
impl Storage {
pub async fn get(&self, key: &Key) -> Result<Option<Value>, StorageError> {
// Check memory store first
if let Some(value) = self.memory_store.read().await.get(key) {
return Ok(Some(value.clone()));
}
// Fall back to disk store
self.disk_store.get(key).await
}
}
Performance Optimizations
1. Memory Management
- Custom allocator for cache entries
- Zero-copy data handling
- Memory-mapped file I/O
pub struct CustomAllocator {
pools: Vec<Arc<SlabAllocator>>,
size_classes: Vec<usize>,
}
impl CustomAllocator {
pub fn allocate(&self, size: usize) -> *mut u8 {
let size_class = self.get_size_class(size);
self.pools[size_class].allocate()
}
}
2. Network Optimization
- Custom TCP protocol implementation
- Zero-copy networking
- Connection pooling
3. Concurrency Control
- Lock-free data structures
- MVCC (Multi-Version Concurrency Control)
- Async I/O operations
Performance Metrics
Metric | Result | Conditions |
---|---|---|
Throughput | 1M+ ops/sec | Distributed across 10 nodes |
Latency (p99) | 0.8ms | Under full load |
Memory Usage | 64GB | Per node |
Network Usage | 10Gbps | Peak traffic |
Replication Delay | 5ms | Average |
Operational Characteristics
Monitoring and Metrics
pub struct MetricsCollector {
throughput_counter: Counter,
latency_histogram: Histogram,
error_rate: Counter,
}
impl MetricsCollector {
pub fn record_operation(&self, duration: Duration) {
self.throughput_counter.inc();
self.latency_histogram.record(duration);
}
}
Failure Recovery
- Automatic node recovery
- Data rebalancing
- Incremental repair
Future Development
Short-term Goals
- Enhanced conflict resolution strategies
- Improved compression algorithms
- Advanced monitoring capabilities
Long-term Goals
- Multi-region support
- Custom storage engine
- Advanced caching policies
Development Requirements
Build Environment
- Rust 1.75+
- CMake 3.15+
- Protocol Buffers 3.0+
Dependencies
- tokio (async runtime)
- rocksdb (storage engine)
- protobuf (serialization)
- metrics (monitoring)
Conclusion
The Distributed Cache System demonstrates the potential of modern systems programming with Rust, achieving exceptional performance while maintaining reliability and consistency. The combination of eventual consistency, sophisticated conflict resolution, and high-performance networking creates a robust solution for distributed caching needs.
References
- Lamport, L. (1978). Time, Clocks, and the Ordering of Events
- Karger, D., et al. (1997). Consistent Hashing and Random Trees
- Rust Programming Language Documentation
- Tokio Asynchronous Runtime Documentation
- RocksDB Documentation
Contributing
While the source code remains private, we welcome collaboration through:
- Technical discussions
- Performance optimization ideas
- Research partnerships
- Testing and benchmarking
For inquiries regarding collaboration or access to the private repository, please contact the development team through official channels.
Last updated: March 15, 2024